The pathway below represents an efficient and effective course taking sequence for this program. Individual circumstances might require some changes to this pathway. It is always recommended that you meet with an academic counselor to develop a personalized educational plan.
The courses have been intentionally placed and should be prioritized in the order in which they appear. If you are unable to take all the courses in a semester, you should prioritize enrolling in the courses in the order below. Some courses have been noted as “Appropriate for Intersession” . Should you need (or want) to take classes in the summer and/or winter intersessions, the program recommends these courses as appropriate for the condensed schedule of the intersessions.
Some pathways combine a “Certificate of Achievement” and an “Associate Degree”. If you are pursuing only the Certificate of Achievement, you are only required to take the courses marked “Program Requirement” .
All pathways include at least one “Gateway Course” which introduces you to the program and/or field of study and helps you decide if you want to continue with this Academic and Career Path.
Most Associate degrees (though not Associate Degrees for Transfer) require satisfying the SMC Global Citizenship requirement. If the Program Requirements do not include a “Global Citizenship course” , be sure to select a General Education course that also satisfies Global Citizenship.
Graphic Design program is a comprehensive study of the knowledge, skills and competencies necessary to research, conceptualize, prototype and implement all aspects of graphic design projects in a variety of modern visual communication media.
The required coursework begins with the first semester focused on Design Technologies, during which the students learn the foundations of the design toolset, including the history of its development, its modern applications and the skills required to use those tools in their own projects. The second semester focuses on a wide set of Design Methodologies currently in use in the design industry. The students start exploring Web and digital design as possible media for their work. The third semester is focused on designing for User Experience and allows students to practice a more holistic approach to their designs taking into consideration the medium, the goals, the needs of the target audience, and the implications to all stakeholders. The fourth and final semester is centered around Professional Practices. Students will learn how to work collaboratively on real-world design challenges, manage their design practice and showcase their skills in a portfolio.
The main goal of the program is to prepare the students for the next step in their design career, whether it’s an entry-level design position or a transfer to continue their studies.
Upon completion of the program, students will:
- Upon completion of the Graphic Design program, students will be able to effectively apply appropriate skills and methodologies to all stages of a visual design project, and develop an effective portfolio for transfer or entry-level employment in the design and visual communication industry.
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Gateway Course
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Program Requirement
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General Education
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Appropriate for Intersession
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Available Online
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Global Citizenship
This program can also serve as a pathway to SMC's Interaction Design (IxD) Bachelor of Science degree. It is advised that you meet with a Counselor at the CMD (Center for Media and Design) for individualized educational planning.
Semester 1
16-18 Units
-- NOTE: DESIGN 13 should be taken either BEFORE or at the same time as DESIGN 11 and 12
This course provides an overview of digital applications used in the field of Graphic Design for the purposes of image manipulation, vector graphics, and publication design. Also covered: Operation Systems, file management, and computer navigation basics.
The course serves as an introduction to the fundamentals of typography. Students learn about the history of the letterform and type development, the core concepts and the professional vocabulary, as well as the technologies and their applications in the typographic practice. The primary focus of the course is on developing the basic skills necessary to understand and apply typography in visual communication.
This studio course introduces the graphic design process—concept, visualization, documentation, and professional presentation. With an emphasis on visual communication strategies, students will explore the fundamental text/image interaction and develop various types of graphic identity designs including symbolic, pictorial or typographic.
BUS/ACCTG 45 recommended
See the full list: SMC GE Area IV-B Course
This introductory course in rhetoric emphasizes clear, effective written communication and preparation of the research paper.
- Prerequisite: ENGL 21B or
- Prerequisite: ENGL 22
- Prerequisite: ESL 19B or
- Prerequisite: Group A on the Placement Test
- 1A: English Composition
- A2 - Written Communication
- Area IV-A: Language and Rationality (Group A)
This class is designed for students who are either undecided about their educational or career goals, validating their decisions, or seeking to transition into a new career. Students are guided through a process that focuses on their individual interests, skills, personality and values to aid in the selection of a major, determine a career direction and develop career goals. Students will relate their self-assessment information to possible college major and career choices. Decision-making models and goal setting techniques are examined and will be used to develop short and long term education and career plans.
- E - Lifelong Understanding and Self-Development
Semester 2
15 Units
This course supplies students with a toolbox of techniques to build visual problem-solving and communication skills. Students will explore different methodologies used to kick-start the creative process: how to formulate design problems, establish constraints, ideate, and prototype solutions. A variety of different techniques are explored that designers use to conceptualize and visualize their ideas and present them in different mediums. Concepts covered include sketching, brainstorming, visual research, Interviewing, field research, moodboards, brand books, co-designing, mind mapping, and concept presentations.
- Skills Advisory: DESIGN 11
The course builds on the fundamental principles covered in Typography 1 to continue the exploration of type as a visual communication tool. Students learn to understand the context and the meaning behind the typographic strategies and apply advanced techniques and methods to increasingly complex design projects. The course emphasizes the use of grids and the systematic approach to visual communication.
- Skills Advisory: DESIGN 12
User Experience (UX) Design prioritizes the needs and wants of the user. The goal: create useful, meaningful, and ethical/sustainable interactions with a product, service or design. This introductory course will provide an overview of the design process and tools used within the UX field with a specific focus on mobile or web-based solutions. Students will collaborate to research, critique, and design a real-world project or projects to present to stakeholders.
SMC GE Area I Course 3 units
A DESIGN course is recommended, in particular DESIGN 24
Semester 3
15 Units
In this project-based course, students will apply graphic design skills to interactive advertising and social media platforms. Using appropriate tools, frameworks, and technologies, students will create interactive campaigns to promote, engage, and drive user behaviors as well as identify and apply various methods for measuring a project’s success. Students will use a hands-on approach to campaign creation through social media advertising, marketing strategies, and performance indicators to tell the story of a business or user—and the goals they want to achieve.
- Skills Advisory: DESIGN 11
User Experience (UX) 2 builds on the knowledge acquired in UX 1. If projects in UX 1 focus primarily on mobile and web-based solutions, UX 2 embraces a more holistic view of the user experience. This may include looking at other interfaces (voice activation, wearables, etc.) and design types (service, interventions)—and even those we have not yet considered. Project outcomes may also be equally diverse with projects ranging from interactive campaigns to speculative prototypes. Students will collaborate to research, critique, and design real-world, theme-based project(s) to a group of a stakeholders.
- Skills Advisory: DESIGN 23
The class prepares students to participate in a visual communication campaign delivered across various media. The coursework focuses on the application of a consistent visual language to different platforms preserving branding and messaging cohesion. Supplied with a design brief for a single large campaign students will practice conceptualization, prototyping, pre-production and content delivery within the constraints of working towards a set goal and target audience.
- Skills Advisory: DESIGN 11
HIST 10 recommended for IxD Program
See the full list: SMC GE Area II-A Course
ENGL 2 recommended for transfer options
See the full list: SMC GE Area III Course
Semester 4
15 Units
Design and presentation of information is integral to all human cultures - from pictographs to alphabet to complex data visualizations. This course presents students with the opportunity to explore visual expressions of data and information, wayfinding systems and information-based narratives. Students will learn to create visual systems, data visualizations in print and on the Web, and effective and engaging presentations.
- Skills Advisory: DESIGN 11
This course focuses on an industry-sponsored project driven by a real-world brief. As a capstone class, students will build on the knowledge and skills they acquired in earlier course work. Students in this course will work independently or in small teams to research, prototype, and present design concepts in collaboration with the industry partner.
- Skills Advisory: DESIGN 11
This course provides the opportunity to focus on the development of an effective design portfolio and addresses the process of developing project documentation that meets the current industry standards. Students learn how to write case studies, and present and exhibit their work in a professional setting. Students prepare promotional materials, including a design statement, resume, digital portfolio, online professional presence, cover letters, and references. Emphasis is placed on cultivating a professional voice in design.
- Skills Advisory: DESIGN 11
PSYCH 1 recommended for IxD Program
See the full list: SMC GE Area II-B Course
A DESIGN course is recommended, in particular DESIGN 34
Recommended Electives
This course serves as an introduction to the fundamentals of web design for students with existing command of digital design tools. Students will learn about the history and the nature of the Web as a medium for visual communication, it's underlying structures, and the foundational principles and methods of design for the Web. The course focuses on core concepts like site structure, treatment of text and images, the separation of content and presentation, as well as introduction to layout and positioning and allows students to apply these skills in creation of their own Web pages and sites.
- Skills Advisory: DESIGN 13
This design course focuses on designing mobile touchscreen interfaces, including smartphones and tablets. Mobile design requires the skill of designing for smaller, hand-held devices and has its own set of characteristics and constraints. Students will conceptualize, design, and implement low-fidelity design prototypes of apps for mobile devices. Projects will cover best practices for mobile device design and the basics of mobile app prototyping, including design process, interface design, and interaction design patterns. NOTE: This course is not a mobile app development or programming course. For such courses, please see the Computer Science course offerings.
- Skills Advisory: DESIGN 13
This hands-on course focuses on communication design for motion. Students will conceptualize, design and produce visual communication solutions using motion. Motion Graphics is a form of communication with a range of applications: film, television, communication design, branding, advertising and web. Projects will cover best practices for animation and visual effects in broadcast design, film titles, and video production by combining narrative storytelling, graphics and typography.
- Skills Advisory: GR DES 33
- Skills Advisory: GR DES 64
This course builds up on the web design fundamentals covered in Design 24 and is centered around the best practices for the use of design systems in web design and the introduction to the interactivity on the Web. Students explore concepts like grids and layouts and learn to apply various CSS strategies for the design of modern cross-platform responsive websites. They learn about engaging and delighting users with interactive components, and advanced application of typography and images and practice applying common interactive design strategies to the design of complex multi-page websites for real-world clients.
- Skills Advisory: DESIGN 24
This design course focuses on designing apps for mobile touchscreen devices including smartphones and tablets. This class will use knowledge acquired in Mobile Design 1 to conceptualize, design, and implement interactive design prototypes for mobile devices at an intermediate level. Projects will include designing, user testing, and creating mobile app design prototypes. NOTE: This course is not a mobile app development or programming course. For such courses, please see the Computer Science course offerings.
- Skills Advisory: GR DES 61 and
- Skills Advisory: GR DES 75
This hands-on course focuses on communication design and common professional uses of advanced motion graphics. Students will conceptualize, design and produce innovative time-based visual communication solutions using motion design theory and techniques. Exploring a wide range of applications (film, web, television, communication design, branding and advertising), students will create projects with advanced techniques for animation and visual effects in broadcast design, film titles and video production by combining typography, graphics and narrative storytelling.
- Skills Advisory: GR DES 71
This advanced project-based web design course builds on the conceptual and technical framework acquired in Web Design 2 and focuses on designing for cutting-edge web technologies. Students will learn narrative strategies in web design and experiment with interactive graphics and mixed reality on the Web. They will go through rigorous design process, prototype and publishing their work, receive feedback and integrate through their designs. Students will learn how to evaluate emerging web technologies from the designer's perspective and adapt their skillset to remain on the cutting edge of web design.
- Skills Advisory: DESIGN 34
The Internship Program is designed to provide the students with "real life" experience in a graphic design environment. Students will work with a local firm to apply graphic design principles.
The Internship Program is designed to provide the students with "real life" experience in a graphic design environment. Students will work with a local firm to apply graphic arts principles.
The Internship Program is designed to provide the student with "real life" experience in a graphic design environment. Students will work with a local firm to apply graphic arts principles.
This non-laboratory course is an introduction to digital photography including understanding the use of an interchangeable-lens camera, lenses and basic photographic equipment. The course will address creative considerations and aesthetic principles as they relate to composition, space, exposure, motion, light and color. Technological considerations, digital asset management, and editing software will be introduced.